
"You walk into a crime scene, and suddenly a memory overwhelms you. Clink, clink, clink -the sound of clinking ice into an empty glass as a Brooklyn bartender asks, "What can I get you?" You then come back to the present and explore a basket that then transports you with the sound of bicycle tires crunching along a dirt road in a countryside with a lady gently humming, then "Oh NO" and SPLASH. You come back to the present and see a cut brake wire."
"Echoes is a different take on a murder mystery game where you don't have to read at all. You use sound clips to figure out the order of photos to put a story together. I love murder mysteries in books, shows, and board games. How does this game compare to the multitude of murder mystery games out there? I thoroughly enjoyed it, but it may not be for everyone."
"You are a psychic detective (the game doesn't say this, but I like to imagine it that way). You are helping solve a case. As you come across items (photo cards) on the scene, they transport you to a memory of what occurred here. Using a phone app, you scan each of the cards, and they play an audio clip."
Echoes uses audio clips paired with photo tiles to create a non-textual murder-mystery experience. Players scan thick photo cards with a phone app to hear sounds or snippets of conversation that represent memories tied to objects at the scene. Each case has six chapter tiles and a total of 24 photos; chapters link to three related photos by matching continuing sounds or dialogue. Players can choose an easier mode using half the cards or a full challenge laying out all 24 photos. The gameplay emphasizes auditory deduction and sequencing to assemble a chronological narrative from sensory clues.
Read at Board Game Quest
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