Chomp Review
Briefly

Chomp uses double-sided large square cards over nine turns to build a contiguous land area and collect goal cards. The display shows six cards with three goal-side up and three land-side up; taken cards cannot be flipped. Land cards can be rotated and overlapped, but the player's land must remain a single contiguous area. Most dinosaurs occupy 1×1 spaces while large dinosaurs occupy 2×1 spaces that cannot be half-covered. Some cards carry an egg icon that lets a player place an egg token on an empty nest to score at game end. After nine turns the deck is empty and players continue to score.
I used to think there weren't enough dinosaur-themed board games in the world, but now ... well, I still think that, but I'm less adamant about it. Dinosaurs are super cool and all, but the difficulty in abstracting them into a board-game setting is that you lose a lot of what makes them interesting. Without the spectacle, archeological fantasy, and imminent threat to human life, dinosaurs in board games aren't much different than normal animals, which demotes the theme to mere set-dressing.
Chomp is a card/tile-laying game for 1-4 players, which takes about 20 minutes to play. Gameplay Overview: Chomp takes place over nine turns, and on each turn, you will take a single large, square card from a display of six and place it in your play area. The cards are double-sided, with an endgame scoring condition on one side, and a 2×2 grid of land spaces on the other;
Read at Board Game Quest
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