Ayar: Children of the Sun Review
Briefly

Ayar: Children of the Sun Review
"Sitting down to Ayar finds players facing a main board with four distinct paths that each Ayar traverses. They begin at Lake Titicaca and converge on Cusco. These paths are filled with icons for one of four types of activities, as well as activity scoring Raymi tiles, should an Ayar reach them along the way. Player turns are frontloaded with deciding which Ayar to move."
"The choice of which Ayar to move not only determines your available activities (any activity icon that is available between the Ayar and the starting location) but also which Ayar is falling behind the others. At the end of each of the four rounds, the Ayar that's fallen behind the furthest is removed from the board and reunited with its sister icon on a temple track. According to myth, they've either turned to stone or been trapped in a cave, unworthy of becoming Incan leadership."
"Osprey Games is back with another Fabio Lopiano and Mandela Fernández-Grandon collaboration. Last year brought us Sankoré, which made my top ten of the year. Adding to the team, yet again, is Ian O'Toole with the illustration work. This release follows the tradition of capturing a moment in history and allowing players to dabble in game mechanics that highlight the themes and/or settings of those times."
Ayar follows Incan myth as four pairs of sons and daughters travel from Lake Titicaca to Cusco to find fertile land and appease Sun and Moon Gods. The main board has four distinct converging paths filled with activity icons and Raymi scoring tiles. Players choose which Ayar to move, determining available activities and which Ayar will fall behind. Each round the furthest-behind Ayar is removed and placed on a temple track. Each player uses a personal board with a tambo grid and Ayar step tokens to select rows or columns, move Ayars, and place tambos onto activity icons.
Read at Board Game Quest
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