Are games really "dumbing down"?
Briefly

Are games really "dumbing down"?
"Todd Howard, the guy responsible for the development of the whole series and a lot of the lore, said himself in an interview that the company was in very bad shape at the end of the nineties after the release of two subsequent "flopped" games: Battlespire and Redguard (with Redguard being a love child of Todd and a very painful loss for him)."
"Although it had a fun story and some unique lore moments (like original Khajiit speech), the worst thing was usability."
The Elder Scrolls is a fantasy role-playing series created by Bethesda Softworks, beginning with Arena in 1994. The franchise faced significant challenges in the late 1990s following the commercial failure of two consecutive games: Battlespire and Redguard. Todd Howard, the series' lead developer and lore architect, acknowledged the company's dire financial situation during this period. Redguard, despite featuring engaging storytelling and unique lore elements such as original Khajiit speech, suffered from poor usability that contributed to its commercial failure and nearly bankrupted the company. Despite these setbacks, the series eventually recovered to become one of gaming's most influential RPG franchises.
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