Air, Land, and Sea: Critters at War Review
Briefly

Air, Land, and Sea: Critters at War is a two-player game that involves a 20-minute playtime and uses 18 cards based on three theaters of war: air, land, and sea. Each player starts with a hand of six cards, and gameplay involves alternating turns where cards are played to corresponding theaters or face-down. Rounds conclude when all cards are played or when a player surrenders, with points awarded based on theater control. The first player to reach 12 points wins the game. It shares elements with Battle Line but is simplified in terms of mechanics.
Air, Land, and Sea: Critters at War is a two-player lane battler with a playtime of 20 minutes, utilizing three theaters of war: air, land, and sea.
Players alternate turns to play a single card to a matching theater or face-down with a strength of 2, while many cards have special abilities to manipulate the gameplay.
Read at Board Game Quest
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