Preview: Pragmata' has an unconventional twist to the sci-fi shooter
Briefly

Hugh Williams awakens in a spacesuit inside the Cradle and encounters Diana, a barefoot child who heals him and turns out to be an android. An autonomous base AI, IDUS, identifies them as unregistered and dispatches a Walker robot, prompting Diana to hack and disable machines. Combat emphasizes hacking mini-games rather than conventional shooting; Diana must infiltrate enemy systems by guiding a cursor through nodes to apply debuffs before Hugh can damage foes. Hugh's movement includes a dash to supplement limited jumping. Players can collect hacking nodes to gain debuffs, and Escape Hatches serve as save points.
The idea that she's an android doesn't register until he meets one of the minions of IDUS, an autonomous base administrator. The artificial intelligence deems them as unregistered guests and sends a Walker robot to deal with them. That's when Diana steps into action, and players realize that Pragmata isn't the run-of-the-mill sci-fi shooter. They learn that firing guns isn't super effective, and that's when players have to use Diana's abilities to hack the machine, and the gameplay gets weird.
Players have to run through a quick minigame where they move a cursor through several nodes by pressing the face buttons to weaken the adversary. That's when Hugh can take it down. It's the main wrinkle in the short demo I played for the upcoming action title. As Hugh, I faced a mission to activate the main power generator on this base, but to do that, I had to unlock nodes, and running through the area offered a quick overview of Hugh and Diana's abilities.
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