Figma wants to make working with AI more like working with humans
Briefly

Figma wants to make working with AI more like working with humans
"As to how I came to get this job, I'll give you a short version. I knew a lot of the Figma team for a long time. The chief product officer, Yuhki [Yamashita], and I went to college together. He was at my wedding. I did a startup of my own, and one of our board members was John Lilly, who was also on the board of Figma."
"I actually met [Figma cofounder/CEO] Dylan [Field] when there was, like, a 20-person Figma team, because we were building a game engine, and Figma is basically a game engine, with all sorts of custom renderings. [Lilly] was like, "You guys should compare notes." So I've known the team for a long time, and it's a product I've used a lot. And then, about a year and a half ago, when I joined, I'd been working o"
Figma has shifted collaborative product design toward polished outcomes and is now integrating AI to automate detailed design, coding, and related tasks. AI efforts span traditional tools such as search rebuilt with multimodal embeddings and newer AI-driven workflows exemplified by Figma Make. The AI organization touches any feature involving AI and aims to move beyond simple prompt-and-wait experiences toward richer, embedded workflows. Leadership hires included an AI head with prior connections to Figma and experience building a game engine, reflecting a belief that Figma's rendering and platform resemble game-engine architecture. AI integration represents an early but accelerating phase in product evolution.
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