fromGame Informer
in 3 monthsWhy I'm Excited For Capcom's Weird And Charming Buddy-Action Game, Pragmata
"From the start, the core vision was a buddy-action experience where you would control two distinct characters with a single controller," Pragmata director Yongchee Cho tells me. The team explored giving protagonist Hugh a small drone that aids him in combat, but once the developers landed on the android Diana as a second protagonist, this idea evolved into the hacking system. This created various layers of gameplay that all happen at once, and when coupled with the mysterious narrative and various locales warped and twisted by Luna Filament, the name Pragmata makes a lot of sense.
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