Stephan Dybus' wobbly, unpredictable 3D characters are here to make you chuckle
Briefly

My characters are always simplistic, so the viewer can easily transport themselves into the works and the characters' situation.
As humans we are very sensitive to the movement of a thing [...] when an artificial character does these movements, it triggers a reaction in us, we see something strangely familiar.
Whilst light and humorous to observe, they do often leave you sympathising with a somewhat existential suffering, as we watch one of Stephan's characters attempt a tattoo, a painting or the creation of a sculpture with little to no luck and some wonderfully messy failures in movement.
Through his animations, Stephan has created simulations in which the characters themselves are making generative art, a process that he thinks is all too often "about the pretty picture generated", he says.
Read at Itsnicethat
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