What does Like a Dragon: Yakuza lose when you take out the games' surreal humor?
Briefly

Contrary to popular misinformation across the fan base and subsequent outcry, the show's divergences from the story, tone, and characters of the games is a feature, not a bug, of the adaptation. Speaking on Ryoma Takeuchi's Kiryu in an interview with Polygon, head of Ryu Ga Gotoku Studio Masayoshi Yokoyama clarified, "It's not an imitation or mimicking the game character. It's more embodying the spirit of him and making him live again as a new character. So there's no comparison. It's just something completely different - and it's cool."
When The Gamer specifically asked about the presence of substories within the show, the Dragon of Amazon himself, Takeuchi, stated, "We don't have that much in this iteration. I think we're digging into the human emotions and the emotional elements that connect to the characters." This indicates a deliberate shift from the traditional gameplay experience to deeper narrative engagement.
Read at Polygon
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