The Industry Is Divided On How To Write Video Game Romance
Briefly

'The romances in the game are not for 'the straight male gamer'. They're for everyone.' - Lead Writer David Gaider
'We have good numbers, after all, on the number of people who actually used similar sorts of content in DAO and thus don't need to resort to anecdotal evidence to support our idea that their numbers are not insignificant... and that's ignoring the idea that they don't have just as much right to play the kind of game they wish as anyone else.' - Lead Writer David Gaider
Dragon Age II was an early example of what has become colloquially known as 'playersexual' experiences, in which every romanceable character is pursuable by any gendered player character.
Read at Kotaku
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