Tekken, Mortal Kombat 1, and Street Fighter 6 prove that monetization is the next major hurdle for fighting games - but what's the answer?
Briefly

The competitive landscape for fighting games has evolved, with developers focusing on netcode improvement. However, the next challenge lies in monetization strategies post-launch.
Tekken 8 stumbled in its monetization strategy, with a key character's stage sold separately from the season pass, causing confusion and negative backlash from players.
Street Fighter 6 has been criticized for its post-launch DLC pricing, despite receiving praise for the value offered with each season's content.
Mortal Kombat 1's aggressive in-app purchases have sparked significant criticism, even among dedicated fans, raising questions about whether players are enabling this behavior.
Read at VG247
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