Consider playtime as something that will fall into place later. Focus first on providing fun experiences, as well as things that reinforce that fun.
Players have nearly endless options for what to do with their free time these days, and compared to something like doom scrolling on social media, playing a game takes considerably more time and effort.
When players see that a game takes dozens or even hundreds of hours to complete, they don't just think about whether they would enjoy playing the game - they wonder whether it will be worth it.
Rather, he's asking developers to think less about how long their game will take at the start, and trust that fans will have a better time playing a game that's fun.
Collection
[
|
...
]