Open-World Games' Storytelling Doesn't Gel With Their Best Features
Briefly

A parent is going to call you inside. You don't want to leave the playground. Playing open-world games, especially those like Cyberpunk 2077 and the most recent Fallout and Elder Scrolls games, can sometimes feel like that--a playground that we don't want to leave, while the developers are our parents, trying to look out for us.
We want to get lost in these worlds--to explore a place, play around in it, and feel like our time spent there matters. We want to interact with the NPCs, find every bit of loot, and complete every quest.
Read at GameSpot
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