
"For each run you take a group of four kitty-cats, each with their own roll of skill numbers, who are then assigned a class before the run begins. You then make your way through an ever-longer series of maps, each with battles, mystery situations, random treasures and boss fights, using your crew of cats and their somewhat randomly assigned sets of abilities, until you've figured out how to combine them as an incredibly effective team."
"Win the fights, defeat the most distant boss, and you'll return to your home to, oh no, have all four of them (if they lived) retire. They'll never fight again. All those skills you learned, the ways you figured out how to allow them to buff one another, a particular one-two combo you found to be especially effective? That's gone now. Time to start over."
Mewgenics is a roguelite with turn-based, grid-based RPG battles and Slay the Spire-style progression. Each run uses a squad of four cats with randomized skill rolls and an assigned class, forcing adaptation to available abilities. Players traverse maps with battles, mystery situations, random treasures, and boss fights while combining cat skills into synergies during a single run. Winning a run causes surviving cats to retire permanently, erasing learned combos and team knowledge. The game emphasizes run-specific mastery over persistent builds, replacing long-term accumulation with fresh, unpredictable encounters that require relearning strategies each playthrough.
Read at Kotaku
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