Intrigued by XR: A Product Designer's Exploration of User Experience and Interaction Design
Briefly

"VR is the ultimate empathy machine. It lets you literally walk in someone else's shoes" - Palmer Luckey, founder of Oculus VR
The distinctions between XR technologies, core design principles for each, user research/testing methodologies, and the future of interaction design in XR are explored in this article.
Read at Medium
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