How Black Myth: Wukong put China's games industry under the microscope
Briefly

Black Myth: Wukong sold 10m copies in three days, showing a significant demand for single-player experiences in the Chinese gaming market.
The game highlights the contrast between China's booming mobile gaming sector and its first blockbuster success in the console and PC market.
The controversies surrounding Black Myth: Wukong raise important questions about sexism within the gaming industry and the cultural dynamics of Chinese gaming.
As Black Myth: Wukong polarizes opinions, it becomes emblematic of the broader cultural debates in gaming, particularly around feminism and 'anti-woke' sentiments.
Read at www.theguardian.com
[
]
[
|
]