'Pretty good for a girl': How your brand is hindering gender equality in gaming
Briefly

I've helped some of the biggest endemic and non-endemic brands in the world play authentically in gaming spaces.
But brands have an unavoidable role to play in leaving the space a better, safer, and friendlier place to play if they want to reap those commercial benefits.
Sexism in gaming goes deeper than 'girls can't play'. It fundamentally changes the experience for millions, perhaps billions, of fans across the globe.
Read at The Drum
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