Diablo 4 Is Completely Changing How It Handles Difficulty, Taking A Page From Diablo 3
Briefly

Blizzard has announced that Diablo 4 will remove World Tiers in favor of a new difficulty system that resembles Diablo 3, transitioning through Normal, Hard, Expert, and Penitent difficulties.
Players will begin encountering the new Torment difficulties following the completion of the Pit endgame activity, with Torment 1 unlocking after conquering Pit Tier 20, leading to more challenging gameplay.
The removal of Sacred items and the reworking of Ancestral items at Torment difficulties aims to enhance item rarity and power, aligning with the new difficulty structure.
The anticipated changes to leveling and the Paragon system in Diablo 4 aim to create a more consistent gameplay experience across various content and endgame levels.
Read at GameSpot
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