Innovative stop motion video game Harold Halibut is Wes Anderson meets Monkey Island - why its "artists first production values" matter
Briefly

'The very first reason for doing it the way we did it was that the first three people working on the game had no other way. Building things was their strongest w'
We started even longer ago, I fear to admit, and I'll happily list some of what we've learned since, but also feel like prefacing that a lot of our time and learning revolved around running a game company, finding money and all the boring things, as well as actually realising and, in part, inventing a physical-thing-to-interactive-virtual-thing-pipeline.
Read at Creative Bloq
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