How Black Ops 6 Being Forced To Wipe The Slate Clean Led To Its Biggest New Feature
Briefly

Miller stated he's not sure if Black Ops 6's new movement system would've come to fruition without the transition to the new engine, saying, "I don't know if omnimovement would have made it here without that. The new engine gives us the foundation we needed to really innovate on movement and gameplay elements that the fans have been craving." This highlights the fundamental changes that the new engine enabled, showcasing its importance in the game's development.
When discussing Black Ops 6's longer development time, Miller provided more insight into the first year of that development, explaining, "Part of that time was just getting the core Black Ops experience, rebuilding that from the ground up, and getting multiplayer to feel like Black Ops." This indicates a dedication to preserving the essence of the franchise while innovating.
This is also the most ambitious Call of Duty game since Infinite Warfare in the jetpack era, with Black Ops 6's new omnimovement system that allows players to sprint, slide, and dive in any direction. Players can also go prone and spin around 360 degrees, making fancy moves that let them play out their own action-hero fantasy in matches of Call of Duty across multiplayer, Zombies, and Warzone.
GameSpot was able to attend the event and speak with Treyarch about the changes in development for the new shared engine and how it enabled the studio to create Call of Duty's new advanced movement, showcasing a significant evolution in gameplay mechanics, which seems to prioritize player agency and dynamic movement.
Read at GameSpot
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