One of the key areas we've been working on is improving how JetBrains IDEs interact with OS-level accessibility tools. Improved Magnifier support on Windows Screen magnifiers are among the most commonly used assistive technologies in JetBrains IDEs. Until recently, the built-in Windows Magnifier didn't reliably follow the text cursor in the editor, making navigation and editing more difficult for low-vision users. We've implemented support for cursor tracking so Magnifier follows text as you type, just as it does in other applications.
Screen readers narrate on-screen menus so blind and low-vision players can navigate a game or a piece of software without additional assistance. Typically, screen reading software is custom-built for each game, which can make them resource-intensive for developers to implement. "Building something like that from scratch has to be decided upon early in development so you have the time/resources allocated to make it properly," Steve Saylor, an accessibility consultant and creator, shared on Bluesky. "Having it in-engine can mean the heavy lifting is done for you, and the cost of time/resources now is significantly lower."