
"But lately, I've been feeling like these remakes specifically are lacking something. While I enjoyed many of these titles, there was just something I couldn't put my finger on that felt off. I thought that maybe I was experiencing a sort of odd fatigue from having gone through so many of them over the past few years, but when I played through Dragon Quest I and II HD recently, I was finally able to figure out exactly what's irking me."
"In entertainment media, familiarity and name recognition carry a lot of weight. If you watch or play through a new entry in a legacy series, like a Star Wars film or the latest Call of Duty, you generally know what to expect. Remakes tend to be even more predictable: the characters, setpieces, story arcs, and themes are already known, so you can just borrow that script, while modernizing the visuals and touching up gameplay bits along the way."
Recent remakes and remasters have frequently been high quality and bring Japanese classics to international audiences. A recurring problem is that many remakes lack ambition and feel like predictable updates rather than transformative reimaginings. Familiarity with legacy franchises encourages conservative approaches that preserve characters, setpieces, and story arcs while modernizing visuals and tweaking gameplay. Fully rebuilding a game creates an opportunity to explore new directions instead of being constrained by original structures. Dragon Quest I HD-2D Remake illustrates how a simple original narrative can invite bolder reinterpretation that many remakes do not pursue.
Read at GameSpot
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