
"Last year, Nintendo filed a lawsuit against Palworld developer Pocketpair in Japanese court alleging infringement on the company's patents. The initial battle was over relatively minor aspects of Palworld that were similar to Pokemon. More recently, Nintendo was granted a potentially game-changing patent that "covers the fundamental gameplay mechanic of summoning a character and letting it fight another" in a video game. Now, one of the devs behind Baldur's Gate 3 has weighed in on these types of patents and the intent behind them."
"Michael "Cromwelp" Douse, the publishing director of Baldur's Gate 3 developer Larian Studios replied with a since-deleted post on X (via GamesRadar), "These types of patents are too often used in bad faith." Douse didn't expand on his thoughts beyond that in the now-missing thread, but Nintendo hasn't made any secret of its displeasure with Palworld."
"Some video game patents could potentially expire in time, including Warner Bros. Games' hold on the Nemesis system created by Middle-earth: Shadow of Mordor developer Monolith. Unfortunately for fans who enjoyed that innovative feature, Warner Bros. will maintain ownership of the patent until at least 2036. Monolith was closed down earlier this year when WB Games canceled its Wonder Woman game."
Nintendo sued Palworld developer Pocketpair in Japan alleging infringement of multiple patents, initially targeting minor similarities to Pokemon. The company later obtained a patent covering the core mechanic of summoning a character and having it fight another, which could broadly affect games using similar combat-and-summoning systems. Larian Studios' publishing director Michael "Cromwelp" Douse criticized such patents as frequently used in bad faith. Pocketpair removed Pal Spheres from Palworld and the initial suit sought 5 million yen; analysts suggested Nintendo aimed to pressure a large settlement. Other long-held patents, like Warner Bros.' Nemesis system, remain in force through at least 2036.
Read at GameSpot
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