This weirdo Xbox game about a walking lighthouse is a Keeper
Briefly

This weirdo Xbox game about a walking lighthouse is a Keeper
"It's a testament to the developers at Double Fine that it doesn't take long before controlling a sentient lighthouse with spidery legs starts to feel almost normal. Keeper, the latest from the studio behind Psychonauts and Grim Fandango, is obviously a strange game. You play as a building that can walk and solve puzzles and which befriends a cute bird while on a quest to rid a fantastical realm of an encroaching darkness."
"It's like a cross between the wordless storytelling of Wall-E and the cinematic platforming of Limbo, with a psychedelic splash of Lisa Frank's paints coating it all. It's also a game that proves to be much more than it first seems. Somehow, things get even weirder. Things start out simple. For unexplained reasons, you, a lighthouse, sprout legs and start stumbling about."
Keeper casts the player as a sentient lighthouse that sprouts spidery legs, walks awkwardly, and uses a large spotlight to interact with its surroundings. The game blends wordless, emotional moments with cinematic platforming and vivid, psychedelic visuals. Players solve environmental puzzles, befriend a large bird companion, and work to purge an encroaching darkness from a fantastical realm. Movement is intentionally ungainly, leading to moments like accidentally crushing houses while learning to control the lighthouse. The tone shifts from charmingly strange to increasingly surreal as unseen forces and narrative threads reveal deeper oddities. The experience emphasizes atmosphere, visual storytelling, and experimental design.
Read at The Verge
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