The Most Inventive Co-op RPG Of The Year Is Trying To Fix Its Toughest Problem
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The Most Inventive Co-op RPG Of The Year Is Trying To Fix Its Toughest Problem
"The turn-based RPG uses a unique setup where players share one central screen that displays the game's maps, while controlling their own character's movement via their phones. That setup encourages collaboration, since players need to make an effort to coordinate turns with one another, but it means it's best when a full group is able to take part. Sunderfolk is about the length of a typical singleplayer RPG - around 30 hours - so getting a consistent group together can be pretty difficult."
"Launching October 22, it adds One Shot Mode, which lets groups of players take on single missions rather than committing themselves to a full campaign. One Shot Mode is entirely separate from the campaign, offering quick access to missions from the game's menu, without the need to engage with the campaign's story at all. Getting the ability to dive in for a mission or two"
Sunderfolk originally required players to commit to a full roughly 30-hour campaign, using a shared central screen for maps while players control characters via their phones. That coordinated setup encourages collaboration but makes consistent group attendance difficult. Patch 1.5, launching October 22, introduces One Shot Mode to let groups undertake single missions independent of the campaign. One Shot Mode is separate from the campaign and provides quick menu access to missions. One Shot Mode also changes progression to keep players at appropriate levels regardless of where they join.
Read at Inverse
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