Sonic's Latest Outing Is A Grim Fall Guys Knock-Off With $60 Skins
Briefly

Sonic's Latest Outing Is A Grim Fall Guys Knock-Off With $60 Skins
"After a while with the game, I can confirm all of the above, and most of all my boy's prescient comments. Good grief, this is the most blatant Fall Guys knock-off, from the randomized round selection for each of the three knock-out events to the mixture of round styles (race to the end, survive the longest, collect the most stuff) and the podium of players where you see those being eliminated."
"Because as much as it's a woeful copy, and as much as it bombards you with ways to spend money, the most egregious issue with the game is that it's just dreadful. The levels feel chaotic in all the wrong ways (and I stress this isn't my failing-I came top three in all but one of the rounds I played in, and won many), with the visual incoherence making the courses feel like just meaningless noise."
Sonic Rumble mirrors Fall Guys’ structure with randomized round selection, similar round types (races, survival, collection) and a podium that displays eliminated players. The game aggressively pushes microtransactions and is widely criticized as predatory. Level design is visually incoherent and feels chaotic, making courses seem like meaningless noise. Controls are inconsistent: players are frequently forced along Sonic-like pipes and loops, then feel leaden when not propelled. The physics lack the charming clumsy wobble of Fall Guys and instead deliver irritating slowness. The combination of poor design, frustrating mechanics, and omnipresent monetization results in a disappointing, joyless experience.
Read at Kotaku
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