
"The Sonic and Mario franchises have been intertwined since the dawn of Sega's flagship series, so it's only fitting that Sonic's kart-racing return occurs the same year as Mario's. However, much like how Sonic brought a different flavor to the platforming genre in the '90s, the Blue Blur approaches the kart-racing genre from a different angle than Nintendo's mascot. The result is a much more streamlined, yet still ambitious product that sits alongside Mario Kart World as the best the genre has delivered in 2025."
"However, the main agents of chaos are the CrossWorlds rings that let the lead racer choose a different course to teleport the entire field to for the second lap. This mechanic, which doles out secondary tracks from a pool of 15 additional levels, injects incredible variety into each race. Each of the CrossWorlds are fully featured with a ton of action and obstacles; I was always excited to see which course would pop up."
Sonic Racing: CrossWorlds delivers a trimmed-down arcade-style kart racer focused on races and peripheral events rather than an open world or story mode. Players choose from an expansive roster of Sonic and crossover characters and compete on 24 courses in three-lap races. Races emphasize speed, chaos, power-ups, shortcuts, and vehicle transformations into boats and planes. CrossWorlds rings let the lead racer teleport the entire field to one of 15 secondary tracks for the second lap, adding variety. Each CrossWorlds track contains action and obstacles that change the racing flow. Power-ups draw from Wisps and past Sonic items but often feel like generic racer knockoffs, requiring several races to fully understand.
Read at Game Informer
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