Rockstar's Co-Founder Revealed More About GTA Developer's Biggest 'What If'
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Rockstar's Co-Founder Revealed More About GTA Developer's Biggest 'What If'
"In the 2000s and early 2010s, Rockstar Games actually lived up to its name. Between its crown jewel franchise, Grand Theft Auto, captivating one-offs like Bully and The Warriors, and even its weirder offshoots like Manhunt and Table Tennis, Rockstar was one of gaming's most interesting developers once upon a time. But among the many Rockstar titles that made it to store shelves, there was one project that never saw the light of day."
""We worked a lot on multiple iterations of an open-world spy game, and it never came together," Houser said. "It had about five different iterations. I concluded, I don't think it works." "I sometimes lie in bed, thinking about it, and I've concluded, [...] what makes them really good as film stories, makes them not work as video games," he continued."
Agent was a planned open-world spy game announced in 2009 that underwent numerous development attempts but was ultimately canceled. The project experienced about five different iterations that failed to coalesce into a workable game. The core conclusion was that the pacing and structure that make spy films compelling do not align with open-world gameplay mechanics. Rockstar's established strength lies in adapting film genres into playable send-ups, but the frenetic, beat-driven nature of spy stories proved incompatible with the studio's open-world approach, leading to the project's quiet abandonment.
Read at Inverse
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