
"In the patch notes, Bungie mentioned it had "increased the range" at which players could hear gunfire and explosions. I didn't think much of it when reading the notes, but in reality, it has turned the game into a deadly, hyper-aggressive warzone. And I'm not the only person who thinks this."
"All over the Marathon subreddit, you can find plenty of posts and comments that boil down to "What happened in the update? I'm getting attacked all the time!" or "I think the noise change is making this game a battle royale." The online yelling got loud enough that on Friday, Marathon audio director Chase Combs posted on Twitter acknowledging the feedback."
Marathon, Bungie's extraction shooter launched March 5, received its first substantial patch on March 11. While patch notes highlighted improvements like increased ammo and better objective markers, a seemingly minor audio adjustment dramatically altered gameplay. Bungie increased the range at which players could hear gunfire and explosions, transforming the game into a hyper-aggressive warzone. Players reported constant attacks and compared the experience to a battle royale. The community's vocal criticism on Reddit and social media prompted Marathon's audio director Chase Combs to acknowledge the mistake on March 13, announcing a partial reversion of the controversial audio change.
Read at Kotaku
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