
"Now, with its second season, Shankar and team are delving deeper into the story of Dante and Vergil, as the two characters come to grips with their origins, the divergent paths their lives took following a family tragedy, and how their two perspectives shape them and the fate of a world that hangs in the balance. It also embraces Devil May Cry 2, the video game series' most divisive entry."
"Speaking to GameSpot, Shankar expressed excitement that video games are gaining more attention as sources of interesting storytelling that could work in other formats, but stressed that their success depends on not being swallowed up by the corporate machine and treated as just another intellectual property."
""It's cool that the [video game adaptation] island that I've been kind of on ... it's not really growing because islands don't grow, so it's more like ships are emerging and they're like, 'Oh, I like this island,'" Shankar said of the rise in interest around adapting video games. "That's cool. It's an interesting kind of experience. I think to me, [adaptations are] a different thing. All my stuff is creator driven. Devil May Cry [is] very creator driven, right? Sure, it's Devil May Cry, but it's very much my version of Devil May Cry.""
""Captain Laserhawk, sure it was Ubisoft's IP, but it was me putting it into a blender a""
Devil May Cry season two follows Dante and Vergil as they confront their origins and the family tragedy that shaped their separate lives. Their differing perspectives influence their character development and the fate of a world hanging in the balance. The season also incorporates elements from Devil May Cry 2, a divisive entry in the game series. Adapting video games into animation is framed as an opportunity for richer storytelling across formats as games gain broader attention. Success depends on preserving creator-driven vision rather than reducing games to generic intellectual property managed by corporate interests. Creator control is presented as essential to making adaptations feel distinct and faithful to the creative intent.
Read at GameSpot
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