
"Earlier this year, the small-scale studio took the world by storm with its debut title, Clair Obscur: Expedition 33. Despite being Sandfall's first game, the narrative-driven, turn-based RPG quickly entered the pantheon of all-time greatest RPGs, earning nearly universal critical acclaim for its artistry, story, and espousal of mechanics and themes typically associated with Japanese RPGs. Now, Sandfall Interactive stands poised to make The Game Awards history."
"Last month, the studio broke The Game Awards' record for most award nominations, earning a whopping 13, including Game of the Year. Earlier this year, I spoke with the studio's creative director, Guillaume Broche, who said the team was in "disbelief" about how the game has been received; it stands to reason that this sentiment has only grown with the game's tremendous success."
"GameSpot: Firstly, I'd love to know: What is the atmosphere of the studio following the game's tremendous success? As I played through Expedition 33, it felt to me like the team took a "less is more" approach to creating the game. There are few UI elements on the screen and oftentimes, the character's expressions and what they don't say are just as impactful as what they do."
Sandfall Interactive released its debut title, Clair Obscur: Expedition 33, a narrative-driven, turn-based RPG that combined artistry, story, and JRPG-inspired mechanics. The game achieved near-universal critical acclaim and entered discussions as one of the greatest RPGs. The studio secured 13 nominations at The Game Awards, including Game of the Year, breaking the event's nomination record. Creative director Guillaume Broche said the team reacted with disbelief at the game's reception. Development featured heated debates over the ending, a deliberate minimal user interface, and a major, underrecognized inspiration. The game's design favored subtle character expressions and a "less is more" visual presentation.
Read at GameSpot
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