
"Yeah, I'm playing Call of Duty: Black Ops 7 . Not the weird campaign or the extra-large Zombies offering, but the multiplayer. Team Deathmatch, mostly, maybe some Kill Confirmed. A few hours a couple of days a week, ass parked on the couch, brain on autopilot, cranking some . This describes me recently, but it could also describe versions of me stretching back more than 15 years ago."
"When playing I am pulled into a parallel universe like the one from Interstellar . Every Call of Duty that has ever existed or will exist is here, and I can press all of their buttons at once. The pre-game lobby music sounds identical to the music from , several of the Operators are from last year's Zombies mode, and the map I'm playing on is a recreation of one from 2012's ."
"The various bells and whistles that are supposed to make this version of Call of Duty worth spending another $70 on are mostly lost on me (Activision gave me a code, plus it's on Game Pass). I sink into comfort, into the pre-made loadouts or the singular one I build myself (a kitted-out AR, Semtex, Cold-Blooded), into cooking a sticky before throwing it into a crowded room, into reloading after every shot fired to ensure I have a full clip, and I relax into repetition."
He plays Call of Duty: Black Ops 7 multiplayer, mostly Team Deathmatch and occasional Kill Confirmed, for a few hours several days a week. The sessions are habitual: the player sits on the couch, uses familiar loadouts (a kitted-out AR, Semtex, Cold-Blooded), cooks stickies, and reloads after every shot. Other shooters feel wrong: Halo Infinite feels empty, Battlefield 6 is too tactical, and Apex Legends and Arc Raiders demand longer time commitments. The game compiles elements from past entries and offers constant modes like Nuketown 24/7. Matches include toxic lobby chat, steady kill-death results, and repeating cycles of play.
Read at Kotaku
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