
"As designers of interactive products, we are often working with or designing for a specific technology that frames our work and enables interaction between users and systems. Many designers are used to designing for mobile, web, or smart TVs, yet few know how to design with sensors. This is partly because design education tends to focus on aesthetic, usability and ergonomic aspects rather than on the technological dimensions of design or on how designers can treat technology as a design material."
"In this article, I will guide you through the process of designing with sensors. First, I discuss technology as a design material, explaining what this concept means and why designers should consider technology as a raw material to be shaped. Second, I present two important frameworks for designing with sensors and discuss how sensor data can be represented in ways that are clear, expressive, and engaging for users."
Designers of interactive products frequently design for specific technologies that frame work and enable interactions between users and systems. Many designers are experienced with mobile, web, or smart TV platforms but lack familiarity with sensor-based design. Design education often emphasizes aesthetics, usability, and ergonomics rather than technological dimensions or treating technology as a malleable material. Technology can be understood broadly as tools, processes, or systems that extend human capability. Treating sensors as raw design material enables intentional shaping of interactions. Two frameworks can structure sensor design decisions. Sensor data representation should prioritize clarity, expressiveness, and user engagement.
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