I stopped using Figma for 70% of my product design work...and my output doubled.
Briefly

I stopped using Figma for 70% of my product design work...and my output doubled.
"Most design problems aren't 'design' problems. They're 'Thinking' problems.They're 'Clarity' problems.They're 'Too-many-tabs-open' problems. More prototyping. More pixel-shifting. More polish in Figma alone isn't going to help you with those."
"For me, without clear thinking, Figma just results in more confusion, more mess, and more mockups than I can mentally manage. The Problem: Figma wasn't the bottleneck - my thinking was Like most UX/UI designers, I used to jump straight into Figma the moment I had a product idea or a design task to complete. I'd tweak colors, mock up screens, build components, and then... get stuck. Not because I didn't know how to design, but because I didn't know what I was designing - who it was for, how it solved the problem, and what the business actually needed from it. I was designing aimlessly.Which meant I was redesigning constantly.Which meant I was wasting time."
Many design issues originate from unclear thinking, lack of clarity, and too many simultaneous mental threads rather than from the design tool itself. Jumping straight into Figma often triggers premature visual tweaks, excessive mockups, and mental overload. Without clearly defining the user, the solution, and the business needs, designers end up redesigning repeatedly and wasting time. Prioritizing problem definition, user intent, and success criteria reduces aimless iteration. Prototyping and pixel polish should follow clear thinking. Workflows and learning that emphasize clarity and focused reasoning improve efficiency and reduce wasted effort.
Read at Medium
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