"In 2016, I presented at @Roblox Indie Game Developer Meetup about design strategy as an indie developer. Back then, I had no idea children as young as 5 were interacting with random adults on their platform. Today, the same company (NYSE: $RBLX) is filled with poorly moderated "games" like Bathroom Simulator and worse - all while letting adults animate their avatars for sexual role play."
"In contrast, on my own marketplace app - Sprocket (a peer-to-peer bicycle platform) - I've spent years doing the opposite: * Proactively blocking under-18 users ( its explicit in the TOS/PP ) * Working directly with Apple & to improve their developer systems * Advocating for real age-verification tools like Apple Wallet ID & AI-driven age-detecting/gating like what just shipped"
"As new child safety laws roll out worldwide in 2025-2026, small developers like me are leading the charge - finding a balance between protecting kids, respecting privacy, and still fostering innovation. Because for too long we've coasted without robust internet authentication, and even if you disagree with governments eroding online privacy, we still need robust infrastructure that prevents the equivalent of kindergartners being able to walk into the equivalent of digital bars that serve alcohol and visa versa 🍺"
Roblox allows children as young as five to interact with random adults and hosts poorly moderated games alongside sexualized avatar role play. Financial incentives at large, publicly traded platforms can push adult monetization above child safety while many platforms still rely on email/SIM logins that ignore age verification. Sprocket, a peer-to-peer bicycle marketplace, blocks under-18 users, collaborates with Apple to improve developer systems, advocates Apple Wallet ID and AI-driven age-detection/gating, and pushes per-state distribution controls to comply with child-protection laws. Upcoming 2025-2026 child-safety laws increase demand for robust authentication that balances privacy and protection.
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