Child Safety vs. Corporate Profits Online
Briefly

Child Safety vs. Corporate Profits Online
"In 2016, I presented at @Roblox Indie Game Developer Meetup about design strategy as an indie developer. Back then, I had no idea children as young as 5 were interacting with random adults on their platform. Today, the same company (NYSE: $RBLX) is filled with poorly moderated "games" like Bathroom Simulator and worse - all while letting adults animate their avatars for sexual role play."
"In contrast, on my own marketplace app - Sprocket (a peer-to-peer bicycle platform) - I've spent years doing the opposite: * Proactively blocking under-18 users ( its explicit in the TOS/PP ) * Working directly with Apple & to improve their developer systems * Advocating for real age-verification tools like Apple Wallet ID & AI-driven age-detecting/gating like what just shipped * Pushing for per-US-state distribution controls so developers can comply with new child-protection laws without being crushed by disabling all of the US market 💵"
In 2016 I presented at a Roblox Indie Game Developer Meetup about design strategy as an indie developer and discovered children as young as five interacting with random adults on the platform. Today Roblox contains poorly moderated games and adult sexual-avatar role play while many platforms continue using outdated email/SIM logins that ignore age verification. On Sprocket, a peer-to-peer bicycle marketplace, I have proactively blocked under-18 users, worked with Apple to improve developer systems, advocated Apple Wallet ID and AI-driven age gating, and pushed for per-state distribution controls to comply with child-protection laws. Small developers are implementing protections balancing safety, privacy, and innovation.
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