
"Tezuka had been with Nintendo since the mid-80s, cutting his teeth on Punch-Out before tackling some of the most pivotal games in history. This rap sheet includes Super Mario Bros., The Legend of Zelda and Animal Crossing. However, those at Nintendo speak of Tezuka most reverently on Link's Awakening, a game they feel pivoted the Zelda series towards its greatest adventures."
"Fresh out of art school, Tezuka applied to Nintendo alongside a friend. His pal didn't make the cut, but Tezuka did, which was only curious due to the fact that Tezuka had little interest or exposure to video games prior to his new job. His influences were more rooted in art and film than arcade hits. He claims he had never even heard of Pac-Man before joining Nintendo."
"Over time his outsider proposals became his secret weapon. Boos in Super Mario Bros. 3 and Yoshi in Super Mario World were both his ideas. He became director of The Legend of Zelda: Link to the Past, which added new depth and dynamo to Nintendo's signature fantasy series."
"Starting the project as a bit-for-bit remake of the SNES game, some of the developers had been secretly tinkering with the handheld's specs after hours. Merging with these afterschool club experiments, Awakening evolved into something much different than what came before. Feeling these headwinds, Tezuka instructed his team to develop a Zelda game without a Triforce, without Hyrule and, perhaps"
Takashi Tezuka announced his retirement from Nintendo after decades at the company. He joined Nintendo in the mid-1980s with limited prior exposure to video games, drawing more from art and film than arcade culture. His early work included major Nintendo franchises such as Super Mario Bros., The Legend of Zelda, and Animal Crossing. Nintendo colleagues especially credit him for Link's Awakening, which shifted the Zelda series toward broader adventures. He proposed ideas that later appeared in Super Mario Bros. 3 and Super Mario World. Link to the Past added depth to the fantasy series, but Link's Awakening became more open ended. The project began as a remake, then changed through experimentation with Game Boy capabilities, leading to a Zelda game without the Triforce or Hyrule.
Read at kotaku.com
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