Skate Server Queues Lead To Complaints About Always-Online Requirement
Briefly

Skate Server Queues Lead To Complaints About Always-Online Requirement
""The game and city are designed to be a living, breathing massively multiplayer skateboarding sandbox that is always online and always evolving," "You'll see bigger things evolve, like changes to the city over time, as well as smaller things, like live events and other in-game activities." "In order to deliver on our vision of a skateboarding world, the game will always require a live connection.""
""a LOT""
""on it""
EA's new Skate launched into early access as a free-to-play title, drawing a very large player load that created server queues. Developer Full Circle implemented server queues to manage the influx and said the studio is "on it" while working to improve wait times. Some players who reached the front of queues joined sessions only to be kicked due to server problems. The game requires a constant internet connection because it is designed as a living, evolving massively multiplayer skateboarding sandbox with city changes, live events, and ongoing in-game activities. Community frustration has emerged over the always-online mandate.
Read at GameSpot
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