PEGI's new age ratings will restrict FC 27 to kids over 16
Briefly

PEGI's new age ratings will restrict FC 27 to kids over 16
"Games that include "paid random items" like loot boxes and gacha systems will be assigned a default PEGI 16 age rating, or PEGI 18 in "some cases," such as social casino games. Games that allow players to purchase in-game content, including time-limited or quantity-limited offers, will be assigned a PEGI 12 rating."
"Addictive game designs that reward players for returning frequently (such as daily quests, battle passes, and login streaks) will get a PEGI 7 rating. This increases to PEGI 12 for games that also punish players for not returning, such as by losing content or reducing progress."
"Games that contain "entirely unrestricted communication features" - those that leave players unable to block, report, or otherwise restrict text, voice, or video chats - will be PEGI 18. Games like EA's FC series - which typically carry a PEGI 3 age rating - will be among the most impacted, with the virtual card packs expected to bump future FC releases to a PEGI 16."
PEGI has expanded its age rating system beyond traditional content concerns like violence and language to address interactive features. Games containing paid random items such as loot boxes and gacha systems receive PEGI 16 ratings, or PEGI 18 for social casino games. In-game purchases trigger PEGI 12 ratings, increasing to PEGI 18 for NFT or blockchain features, though disabling purchases by default can reduce ratings to PEGI 7. Addictive design mechanics like daily quests and battle passes receive PEGI 7, escalating to PEGI 12 if they penalize non-participation. Unrestricted communication features without blocking or reporting options receive PEGI 18. These changes apply to new submissions from June onward and existing games introducing these features. Popular titles like EA's FC series, typically rated PEGI 3, will likely increase to PEGI 16 due to Ultimate Team card packs.
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