Are Cell Phones to Blame for the Youth Loneliness Epidemic?
Briefly

Are Cell Phones to Blame for the Youth Loneliness Epidemic?
"We can't fault cell phones alone; they are tied up with too many social phenomena for that. But they are emblematic of a way of life-one isolated yet always connected-that so many of us want to escape. Cell phones are portals to monetized digital worlds that depend and feed on loneliness. Teasing out their roles in these complex social dynamics can help us understand how to confront the youth loneliness crisis."
"The solitary individual in mass industrial society has long been a research subject of academics and a theme in pop culture. David Riesman's 1950 sociological study The Lonely Crowd, Francis Ford Coppola's 1974 film The Conversation, and Sherry Turkle's 2011 book Alone Together all explore how extending our communicative capacity creates a double bind: We gain something-say, the ability to reach farther and faster-but also lose something, such as memory and in-person conversations."
"You probably know many of the arguments about how cell phones cause loneliness: the habit-forming, attention-extractive designs; the disembodied digital identities and parasocial relationships; the echo chambers and cultural homogeneity; the hyper-visibility of oneself without control of one's audience; the data collection and surveillance; the algorithms that determine tastes and fates; the separation from the physical environment; the fleeting consumable pleasures that will never fulfill deeper human needs; and the tech oligopoly's "enshittification" business model."
Cell phones contribute to the youth loneliness crisis by symbolizing an isolated-yet-always-connected way of life and by providing portals into monetized digital environments that feed on loneliness. The historical pattern of solitary individuals in industrial society shows a double bind: extended communicative capacity increases reach but reduces memory and in-person conversation. Smartphones accelerate those trade-offs by concentrating vast capabilities into a hand-sized device. Key mechanisms include habit-forming, attention-extractive designs; disembodied digital identities and parasocial ties; echo chambers and cultural homogeneity; hyper-visibility without audience control; pervasive data collection and surveillance; algorithmic shaping of tastes; separation from physical contexts; and fleeting consumable pleasures. Teasing apart these roles can inform responses to youth loneliness.
Read at The Nation
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