
Lego Batman: Legacy of the Dark Knight is not a new game, but it more closely recreates the feel of Arkham City than expected for a Lego title. The roster of playable characters is smaller than in earlier TT Games Lego releases, and the second half feels rushed. Gameplay centers on gliding through Gotham, completing Riddler puzzles, and fighting large numbers of goons. Combat uses Arkham-like mechanics with combos, jumping over shielded enemies, and finishers, supported by enough gadgets and enemy variety to keep fights engaging. The game remixes Batman movies and cartoons into a unified original narrative that serves as the backbone for an Arkham-style open world experience.
"Legacy of the Dark Knight isn't actually a new game. However, it gets a lot closer to recreating that experience than I expected from a Lego game. And while I was disappointed by the game's smaller roster of playable characters compared to past TT Games-developed Lego titles and by its rushed second half, the feeling of gliding around the streets of Gotham, completing Riddler puzzles, and beating up hundreds of goons is just as fun as it was in Arkham City ."
"This time around, however, TT Games is doing something it's never really done before. Legacy of the Dark Knight isn't a direct adaptation of any specific past media. Instead, it remixes the movies and cartoons into one unified but original story. This fan-service-filled Batman story provides the narrative backbone for a Lego recreation of the mechanics and gameplay elements found in the Rocksteady-developed games, including a large, explorable open world."
"Nearly every part of Dark Knight plays and feels like an game. Combat involves Batman and allies bouncing around thugs, building up combos, jumping over baddies carrying shields, and using finishers. There aren't as many gadgets or enemy types as found in the games, but there's enough here that I never got bored getting into big fights."
Read at Kotaku
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