Destiny 2 Is Ending Just As Its Story Started To Get Good
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Destiny 2 Is Ending Just As Its Story Started To Get Good
Destiny 2 concluded the Light and Darkness Saga with The Final Shape, creating a clear chance to end the story. Bungie then released The Edge of Fate and Renegades to begin a second Fate Saga, but mechanical changes aimed at onboarding new and returning players instead worsened the experience for many long-time Guardians. Despite these issues, Destiny 2’s narrative quality has never been higher, and there is concern that the franchise could end before its story reaches its next narrative arc. Earlier, Destiny’s original launch suffered from narrative problems when much of the initial writing was scrapped, leaving the team without clear understanding of key concepts like Light and Darkness. Over time, the studio built the story by developing characters such as Oryx, Uldren Sov, and the Awoken prince reborn as Guardian Crow.
"While Destiny 2 had a momentous finale for its Light and Darkness Saga in The Final Shape, which offered a clean opportunity to end its story there, the game's development team at Bungie were narratively on a roll. The expansions that followed that quasi-climactic release, The Edge of Fate and Renegades, were meant to kickstart a second Fate Saga for the game. However, mechanical choices, particularly around attempts to more easily onboard new and returning players, not only failed to do so, they soured the experience for a lot of player Guardians who never left."
"For those who don't know, the fate of Destiny was changed at the 11th hour before the original game's release. Joseph Staten, who helped write the original Halo trilogy, was the initial lead writer for the first Destiny game. However, mere months before that title's launch, much of Staten's narrative was scrapped as it was deemed too dense and linear for the flexible and open design of the game. Staten left to join Xbox, and Destiny launched to reviews that heavily critiqued the game's story, or lack thereof."
"As one developer at Bungie put it, Destiny was "a game written without writers." Concepts like the Light and Darkness were in place, but no one on the team actually knew what they were. Narratively, Destiny managed to scrape along by fleshing out said concepts as best it could. The studio focused more on developing its characters, such as Oryx, The Taken King, and Uldren Sov, the Awoken prince who would be reborn as the Guardian Crow."
"From their character development, the story of the game would be formed around them. Little by little, the team was building a more solid fou"
Read at GameSpot
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