
Assassin's Creed can include both RPG and action-adventure experiences. Creative direction emphasizes that RPGs and action-adventure games offer different strengths, with action-adventure focusing on linear, tightly scripted sequences and a story-driven protagonist. The franchise is described as having room for both styles rather than choosing one. Game development is portrayed as involving multiple teams working on different projects, including games not yet announced. This structure is presented as enabling varied historical settings and gameplay moments across the series. The remake of Black Flag is positioned as not being an RPG while still fitting within the broader plan for diverse future releases.
""Personally, I think there's room for both," said Fu. "I love RPGs, but I also love action and adventure games for their focus. And old school Assassin's Cree d [games] are a lot about their focus back then. Linear gameplay sequences, tightly scripted events, and a very story-driven protagonist. So it's very different, and I think there's space for both.""
""When I asked Knight if there's room for both types of AC game, he said, \"Absolutely.\"""
""That's kind of the thing that I love about Assassin's Creed. We always have multiple teams working on different games. Some of them haven't been announced, right? But it gives you all these different, cool historical moments.""
Read at Kotaku
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