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We Need a New Approach to Designing for AI, and Human Rights Should
Illustration by Erin Aniker.
AI is going to radically change society. It will do so in exciting and even life-saving ways, as we've seen in early projects that translate languages (in your own voice!)
7h ago 
from Medium
Book Review: Steve Krug's "Don't Make Me Think, Revisited." 4 Key Takeaways

1. Don't Make Me Think

There should not be a lot of thought behind the user's experience when clicking through a website. 1

2. Users Don't Read

When a user is browsing through a website or an app, it's important to avoid large sections of text and instead focus on headlines because the user does not spend time on the text. 1

3. Testing is SO Important!

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How we run Product Discovery at a design agency
5 years back, when I started my career at a design agency, there was no such thing called "product discovery".
Journey Mapping in the New Normal: Part 2 | UX Booth
This is the second article in a three-part series on journey mapping during the "new normal".
On Design Engineering: I think I might be a design engineer... | Trys Mudford
Series This post is part of a series on Design Engineering. It looks at the changing role of a web developer over their career, and discusses the design → engineering gulf.
EXPERIENCE JAPAN PICTOGRAMS were developed to provide visual support for tourists in Japan. For more information about the objectives and design concept of the project, please click here.
Writing more effective design system documentation
This last rule is more of a personal design system ethos than practical rule but it guides a lot of my approach to writing.
Visualization: Your UX superpower
As my career has progressed, I have noticed a change in how I process information and visualize it.
How to Prepare for a UX Design Bootcamp
If you're currently enrolled in our UX Academy program, or are interested in signing up for a UX design bootcamp, you might be wondering how best to prepare.
Grow your UX knowledge in Celia Hodent's GDC Masterclass
In game development, understanding player behavior is the key to tuning fun mechanics, creating compelling art direction, and smoothing out programming hiccups that might manifest as roadbumps to the player experience.