"At Obsidian, it's your world, your way, right?" Paramo said. "It's being able to put a pistol in my right hand and a shield in my offhand. I'm blocking and I'm firing. It's the choice and consequence with things like, I'm using a dagger that's quick and it's more silent, and I'm using a pistol that's loud and has a little bit of a reload recovery time on it. [...] there's no one perfect build, there's gonna be, again, choice and consequence for what you kit out with your character."
Obsidian showed off a longer look at gameplay earlier this week, where game director Carrie Patel noted that there's plenty of missable secrets and subtle choices to be found in the upcoming RPG.
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